There is nothing original about them and everything taken from something else was done better in the original. I have played through them without even caring and there was only one part where I had to at least think a bit - and even that part with the platform moving up and down was taken from Green Hill. I liked the smiling Sonic on the title screen.Ībominable. The Mania stuff is as ugly as it always was and the Genesis sprites stick out like a sore thumb in the new visuals, but it's nothing terrible either. Nothing really interesting, though first act's music reminded me of Sonic Classic. Let's get this out of the way first - it's all remixes or just taken from already existing games. Played the game's original release without any updates, and here's what I would say. I wish you happy game making and will be checking out future releases. That's not my intention, I Just want to give some good honest advice. Sorry that this is such a long comment and I hope you don't feel as if I'm just dragging you down or anything. Even though they were in Mania Plus, people tend to forget so it's always good to see them again. I also really love that you added Ray and Mighty. In some areas I felt the levels didn't flow quite right, but I still enjoyed them fine. There's a lot of hidden areas and goodies to find. The levels themselves seem to be handled pretty well. What you chose to do with all I said is up to you obviously, it's your game. or I'd land safely then immediately get hit into the lava by a projectile.Īnd that's my spiel. Every time I'd hit him it'd push me back into the lava. I didn't get very far with the volcano boss either. Again, I know I've said this but especially for a first boss fight.
I heard him revving up and assumed I needed to jump over one of his shots, but instead died to a large laser beam. Also, don't have him shoot a large near unavoidable laser like that. I don't think you need to do more than this. The second (or maybe third? I lost track) phase with the electric poles you have to jump through and avoid is a really good idea and it's implemented well. Not to mention the jumping on the surfboard (or whatever it's called) isn't as clean as it should be so it can be hard to actually hit him when he's vulnerable, which, again took me a bit to figure out WHEN I should attack. Metal Sonic would be a good boss fight for later on, but for the first major boss fight in the game, it's way too elaborate. Yes, we're all Sonic fans here and we've all played the classics, but it's better to play it safe and design it as if it's someone's first Sonic game. It's not a good idea to break the formula on the very first boss in the game. Either by jumping or spindashing or what have you. Sonic games have a very basic formula for boss fights. Then after maybe the 4th hit or so they can begin to increase. Have the monkey jump around among the trees, but have the ones in the tree throw less coconuts. My advice would be to skip the first phase all together. It's extremely tough to follow the monkey around when so much is flying at you and almost every time I'd jump to hit him, I'd get hit by a stray coconut. Once I figured out to Spin Dash back and forth, I thought I had it but.
Illusion games how to#
Then when I was trying to figure out how to hit the one at the bottom, I kept getting bombarded by the tree monkeys so I didn't even have time to sit and figure out what I was supposed to do.
I thought I should hit the monkeys in the trees at first, but no, can't reach them. Your monkey boss wasn't too bad but it did take me a bit to figure out what I was supposed to do. In fact, usually it means it's the opposite. Just because a boss fight takes a long time, doesn't mean it's good. A tricky boss fight can be fun, however I shouldn't be spending more than a couple minutes at most for a first boss. A boss fight in a Sonic game, especially a FIRST boss fight, should not have a ton of phases, unpredictable attacks, and be incredibly difficult to the point where you're getting a game over constantly because you don't even know what the boss is going to do. You way over complicated the boss fights. You broke one of the many rules when making a Sonic fangame. Okay, I feel like this is a spiel I have to give every year to at least one sage booth.